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Old Jul 31, 2005, 02:08 PM // 14:08   #1
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Ok, so there I was, going on a recruiting extravaganza! I had about 10 people lined up when BOOM! My guild is full. Now ofcourse they don't want things to get out of hand, but a 100 person max isn't quite enough. I mean sure you've got those who never log on, but you like to give them time before you kick them. So in the mean-time...a 150-200 max would be great! Don't you guildies agree?

Also the storage is much too small. I mean I'm a crafter, so I have to have lots of raw materials in my storage. Then suddenly I get 10 max damage purple and gold items or whatever. I have nowhere for them to go. I remember the Runescape days when you had about 100 slots for items. Yeah that was great. So I would love to hear if everyone agrees or not.

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Old Jul 31, 2005, 04:00 PM // 16:00   #2
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Terrific ideas, Sergio! I think that the issue of a guild storage vault has been addressed though I think people are hesitant. They worry that some person would join the guild, clean out the storage and quit. I suspect this could be addressed with the guild's storage only being accessible by the officers and founder of the guild.

As to expanding the guild size to 150-200, that sounds good to me. It's also possible that guild officers need to be more vigilant about 'kicking' people who haven't logged on in a month or more. That way the guild stays with its 'active' players. I can't see any compelling reason, however, not to raise the guild size cap to 150.
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Old Jul 31, 2005, 04:31 PM // 16:31   #3
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If the member cap is raised, the bigger guilds set on expanding will become gianormous and thus dwarf the smaller guilds...
I don't think a Gap in the Guild size is that wonderful, unless that is G v G competitions are changed to Lightweight, Mediumwieght, and Heavywieght divisions...
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Old Jul 31, 2005, 06:01 PM // 18:01   #4
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Another option would be for ANet to "clean house" every 90 days: If a user has not logged into their account in 90 days, the account is deleted. It doesn't prevent them from playing the game again. It just deletes characters and items. Might make it worthwhile to check in every now and again.
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Old Jul 31, 2005, 06:13 PM // 18:13   #5
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Quote:
Originally Posted by Aniewiel
Another option would be for ANet to "clean house" every 90 days: If a user has not logged into their account in 90 days, the account is deleted. It doesn't prevent them from playing the game again. It just deletes characters and items. Might make it worthwhile to check in every now and again.
I think this is already a reality.

Good thread, made me think
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Old Jul 31, 2005, 09:21 PM // 21:21   #6
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my guild has 20 people and 5 are active
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Old Jul 31, 2005, 10:18 PM // 22:18   #7
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i think increasing guild size would be great. it would allow guilds to grow in power and increase the competiveness of GvG. it wouldnt prevent other guilds from growing. there are millions of ppl playing at all times most of which would join smaller guilds. it would also allow guilds to establish bigger names for themselves because they will have more ppl. i dont think i have ever seen the same guild twice in the game. ill see them once maybe in kryta and never see them again. i am also wondering ( ihavent GvG much as my guild is fairly small) but can guilds have multiple GvG going on at once. i think that would be cool and give all members equal oppurtunity to GvG.
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Old Jul 31, 2005, 10:22 PM // 22:22   #8
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Maybe you should be able to make different guilds, such like a PVP Guild, that has a limit up to 20 players, a Comunity Guild, that has a limit up to 250 players, etc.

Just some different sorts of Guilds would be nice
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Old Jul 31, 2005, 10:26 PM // 22:26   #9
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Quote:
Originally Posted by Aniewiel
Another option would be for ANet to "clean house" every 90 days: If a user has not logged into their account in 90 days, the account is deleted. It doesn't prevent them from playing the game again. It just deletes characters and items. Might make it worthwhile to check in every now and again.
If it did that then i would never play again. I wouldn't play any RPG which deletes characters and items intentionally.
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Old Jul 31, 2005, 10:42 PM // 22:42   #10
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Quote:
Originally Posted by john little
If it did that then i would never play again. I wouldn't play any RPG which deletes characters and items intentionally.
I would accept that reasoning for any game in which you pay a fee, but here ANet is storing your character info basically for free. I don't think it would be unreasonable of them to clear inactive data to make room on their servers for active and participating players.
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Old Jul 31, 2005, 10:44 PM // 22:44   #11
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Quote:
Originally Posted by john little
If it did that then i would never play again. I wouldn't play any RPG which deletes characters and items intentionally.
I doubt that that would stop ANet from decongesting their servers of characters/items that aren't being and haven't been used in over three months. If people haven't touched a character in 3 months (about a century in the gaming world), the chances are that they aren't going to come back any time soon. Server space is better used for active accounts not as a storage unit. Besides, if someone decides to come back to the game after the 90 day limit, they can create an automatic level 20 with the best equipment and all skills and run around having fun for a day or two before heading out into the sunset again.

Blizzard does this with Diablo 2 right now and, if nothing else, it forces me to go in and play each character for a 1/2 hour or so every 3 months. By having to do that, my interest in the game is rekindled and I find myself playing for 2-3 days.
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Old Jul 31, 2005, 11:43 PM // 23:43   #12
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I agree that guild size should be kept as is. Keeps the higher ranked guilds from stealing from other guilds attempting to move up the ladder. 100 is sufficient, if someone doesn't play for 2 weeks they are booted, pretty easy to keep active members in my guild that way.

As for storage slots, with 4 characters and all those bags I have plenty of storage space atm, but, I wouldn't be opposed to maybe on extra storage container, but, not 100 extra slots, keeps people from hording by keeping the storage limit low. Just have to make decisions what you want to keep and sell the rest. Besides a garage only holds so much, so might as well not have near unlimited storage space in the game world either.
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Old Aug 01, 2005, 03:28 AM // 03:28   #13
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Yes but there are also tons of

"Char Parking" servers too in Diablo 2
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Old Aug 01, 2005, 05:12 AM // 05:12   #14
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Which would you rather have?
A guild with 250 members, 100 being active, 50 of the 250 being lamers, and your guild ranking uber low because you cant figure out who the best people are.
OR
A guild with 40 members, all active, no lamers, with a high ranking.

Making the cap any higher does not make the guild any better.
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Old Aug 01, 2005, 07:51 AM // 07:51   #15
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Quote:
Originally Posted by Aracos79
I would accept that reasoning for any game in which you pay a fee, but here ANet is storing your character info basically for free. I don't think it would be unreasonable of them to clear inactive data to make room on their servers for active and participating players.
The characters and items are merely entries on a database, you have a maximum of 4 per account and a limit on how much stuff you can physically have. It's not like Diablo where you can have as many characters as you want, so I don't see the problem.
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Old Aug 01, 2005, 07:56 AM // 07:56   #16
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Quote:
Originally Posted by john little
The characters and items are merely entries on a database, you have a maximum of 4 per account and a limit on how much stuff you can physically have. It's not like Diablo where you can have as many characters as you want, so I don't see the problem.
amen, We did pay for the game.

While I agree that they host our toons, we did work for them to be this way.

This is why I DON'T play diablo II, all my junk gets deleted.

Edit: Also with everquest you can cancel your account and everything will be there when you get back. While others are paying them to play, you are not.


And for the guild thing, 100 is fine, but I want them to fix the problem of the amount of guilds first. It is bloody impossible to get any decent members. It is a chain reaction, we started recruiting because of a lack of people playing, people we just recruited end up leaving because of the amount of people playing. The only option is to merge and that is ugly if you don't know the leader very well.

Last edited by Imp; Aug 01, 2005 at 07:59 AM // 07:59..
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Old Aug 01, 2005, 08:34 AM // 08:34   #17
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i think u should have bigger guilds
Even though my guild isn't full yet
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Old Aug 01, 2005, 10:35 AM // 10:35   #18
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how about a tempory inactive set?

100 memebers, but if you are an inactive, the leader can pop your name into the 50 slot inactive roster...you can still wear the cape, go to the hall ect, but you cant take part in the GvG battles.

if that bothers you, you can talk to the leader and get moved back, providing theres someone else that can swap with you. assuming that thers *someone* in your guild that is ether going on holiday or is hapy to not play GvG, your sorted.

although, if the whole guild was GvG nuts...then it would be a worry.
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Old Aug 01, 2005, 03:58 PM // 15:58   #19
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Quote:
Originally Posted by Sergio Leone
Ok, so there I was, going on a recruiting extravaganza! I had about 10 people lined up when BOOM! My guild is full. Now ofcourse they don't want things to get out of hand, but a 100 person max isn't quite enough. I mean sure you've got those who never log on, but you like to give them time before you kick them. So in the mean-time...a 150-200 max would be great! Don't you guildies agree?
/disagree

100 people in a guild is perfect. My guild currently has about 25 people, and I've never seen more than 10 of them on at the same time. We've also com up with the policy that whenever a persons login time switchs from "weeks" to "months" they're gone. Pushing the guild sizes higher will create a situation where those guilds would draw alot of players while other guild may struggle to grow. In other games where guild sizes aren't limited, I've seen people ask "what's the biggest guild here? I only want to join that one!"

Honestly I'm glad they limited sizes to a number. I personally think they should also make guilds have a minimum number (say 10 people). And since we're on the subject and I KNOW someone will bring it up... you should be able to buy a cape even if you aren't in a guild. I know there are some "guilds of 1" out there, and sometimes it's just because they wanted to design a cape for themselves.

Quote:
Originally Posted by Sergio Leone
Also the storage is much too small. I mean I'm a crafter, so I have to have lots of raw materials in my storage. Then suddenly I get 10 max damage purple and gold items or whatever. I have nowhere for them to go. I remember the Runescape days when you had about 100 slots for items. Yeah that was great. So I would love to hear if everyone agrees or not.

Sergio Leone
I can see having a LITTLE more space... but I'm not sure 100 items is a good idea...

You have 4 guys, each with 45 spaces plus a 20 item storage space... you're talking 200 spaces... I could see MAYBE 10 more...

What you should really do is stack all your crafting materials/dyes, go through your other items and really decide if you NEED them (remeber you can only use one of each type of rune per guy, so do you really NEED to have 6 identical minors?) and sell off the rest...

So I'd have to /disagree with this as well...
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Old Aug 01, 2005, 04:41 PM // 16:41   #20
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I concur, the game is perfect at the size its at. Any bigger and it could get too impossible to control.
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